5 Chapter 5 – Systems Thinking and Design

Learning Objectives

5.1    Identify the steps in the Systems Development Life Cycle (SDLC)

5.2   Compare and describe alternative development cycles

5.3   Understand the various implementation strategies for systems

When someone has an idea for a new function to be performed by a computer, how does that idea become reality? If a company wants to implement a new business process and needs new hardware or software to support it, how do they go about making it happen? In this chapter, we will discuss the different methods of taking those ideas and bringing them to reality, a process known as information systems development.

Software is created via programming. Programming is the process of creating a set of logical instructions for a digital device to follow using a programming language. The process of programming is sometimes called “coding” because the syntax of a programming language is not in a form that everyone can understand – it is in “code.”

The process of developing good software is usually not as simple as sitting down and writing some code. True, sometimes a programmer can quickly write a short program to solve a need. But most of the time, the creation of software is a resource-intensive process that involves several different groups of people in an organization. In the following sections, we are going to review several different methodologies for software development.

Systems development life cycle

The first development methodology we are going to review is the systems-development life cycle (SDLC). This methodology was first developed in the 1960s to manage the large software projects associated with corporate systems running on mainframes. It is a very structured and risk-averse methodology designed to manage large projects that included multiple programmers and systems that would have a large impact on the organization.

Various definitions of the SDLC methodology exist, but most contain the following phases.

1. Preliminary Analysis. In this phase, a review is done of the request. Is creating a solution possible? What alternatives exist? What is currently being done about it? Is this project a good fit for our organization? A key part of this step is a feasibility analysis, which includes an analysis of the technical feasibility (is it possible to create this?), the economic feasibility (can we afford to do this?), and the legal feasibility (are we allowed to do this?). This step is important in determining if the project should even get started.

2. System Analysis. In this phase, one or more system analysts work with different stakeholder groups to determine the specific requirements for the new system. No programming is done in this step. Instead, procedures are documented, key players are interviewed, and data requirements are developed in order to get an overall picture of exactly what the system is supposed to do. The result of this phase is a system-requirements document.

3. System Design. In this phase, a designer takes the system-requirements document created in the previous phase and develops the specific technical details required for the system. It is in this phase that the business requirements are translated into specific technical requirements. The design for the user interface, database, data inputs and outputs, and reporting are developed here. The result of this phase is a system-design document. This document will have everything a programmer will need to actually create the system.

4. Programming. The code finally gets written in the programming phase. Using the system- design document as a guide, a programmer (or team of programmers) develops the program. The result of this phase is an initial working program that meets the requirements laid out in the system-analysis phase and the design developed in the system-design phase.

5. Testing. In the testing phase, the software program developed in the previous phase is put through a series of structured tests. The first is a unit test, which tests individual parts of the code for errors or bugs. Next is a system test, where the different components of the system are tested to ensure that they work together properly. Finally, the user-acceptance test allows those that will be using the software to test the system to ensure that it meets their standards. Any bugs, errors, or problems found during testing are addressed and then tested again.

6. Implementation. Once the new system is developed and tested, it has to be implemented in the organization. This phase includes training the users, providing documentation, and conversion from any previous system to the new system. Implementation can take many forms, depending on the type of system, the number and type of users, and how urgent it is that the system become operational. These different forms of implementation are covered later in the chapter.

7. Maintenance. This final phase takes place once the implementation phase is complete. In this phase, the system has a structured support process in place: reported bugs are fixed and requests for new features are evaluated and implemented; system updates and backups are performed on a regular basis.

The SDLC methodology is sometimes referred to as the waterfall methodology to represent how each step is a separate part of the process; only when one step is completed can another step begin. After each step, an organization must decide whether to move to the next step or not. This methodology has been criticized for being quite rigid. For example, changes to the requirements are not allowed once the process has begun. No software is available until after the programming phase.

Again, SDLC was developed for large, structured projects. Projects using SDLC can sometimes take months or years to complete. Because of its inflexibility and the availability of new programming techniques and tools, many other software-development methodologies have been developed. Many of these retain some of the underlying concepts of SDLC but are not as rigid.

Rapid application development

Rapid application development (RAD) is a software- development (or systems-development) methodology that focuses on quickly building a working model of the software, getting feedback from users, and then using that feedback to update the working model. After several iterations of development, a final version is developed and implemented.

The RAD methodology consists of four phases:

1. Requirements Planning. This phase is similar to the preliminary-analysis, system-analysis, and design phases of the SDLC. In this phase, the overall requirements for the system are defined, a team is identified, and feasibility

2. User Design. In this phase, representatives of the users work with the system analysts, designers, and programmers to interactively create the design of the system. One technique for working with all of these various stakeholders is the so-called JAD session. JAD is an acronym for joint application development. A JAD session gets all of the stakeholders together to have a structured discussion about the design of the system. Application developers also sit in on this meeting and observe, trying to understand the essence of the requirements.

3. Construction. In the construction phase, the application developers, working with the users, build the next version of the system. This is an interactive process, and changes can be made as developers are working on the program. This step is executed in parallel with the User Design step in an iterative fashion, until an acceptable version of the product is developed.

4. Cutover. In this step, which is similar to the implementation step of the SDLC, the system goes live. All steps required to move from the previous state to the use of the new system are completed here.

As you can see, the RAD methodology is much more compressed than SDLC. Many of the SDLC steps are combined and the focus is on user participation and iteration. This methodology is much better suited for smaller projects than SDLC and has the added advantage of giving users the ability to provide feedback throughout the process. SDLC requires more documentation and attention to detail and is well suited to large, resource-intensive projects. RAD makes more sense for smaller projects that are less resource- intensive and need to be developed quickly.

Agile methodologies

Agile methodologies are a group of methodologies that utilize incremental changes with a focus on quality and attention to detail. Each increment is released in a specified period of time (called a time box), creating a regular release schedule with very specific objectives. While considered a separate methodology from RAD, they share some of the same principles: iterative development, user interaction, ability to change. The agile methodologies are based on the “Agile Manifesto,” first released in 2001.

The characteristics of agile methods include:

•  small cross-functional teams that include development-team members and users.

•  daily status meetings to discuss the current state of the project.

•  short time-frame increments (from days to one or two weeks) for each change to be completed.

and at the end of each iteration, a working project is completed to demonstrate to the stakeholders.

The goal of the agile methodologies is to provide the flexibility of an iterative approach while ensuring a quality product.

Lean methodology

One last methodology we will discuss is a relatively new concept taken from the business bestseller The Lean Startup, by Eric Reis. In this methodology, the focus is on taking an initial idea and developing a minimum viable product (MVP). The MVP is a working software application with just enough functionality to demonstrate the idea behind the project. Once the MVP is developed, it is given to potential users for review. Feedback on the MVP is generated in two forms: (1) direct observation and discussion with the users, and (2) usage statistics gathered from the software itself. Using these two forms of feedback, the team determines whether they should continue in the same direction or rethink the core idea behind the project, change the functions, and create a new MVP. This change in strategy is called a pivot. Several iterations of the MVP are developed, with new functions added each time based on the feedback, until a final product is completed.

The biggest difference between the lean methodology and the other methodologies is that the full set of requirements for the system are not known when the project is launched. As each iteration of the project is released, the statistics and feedback gathered are used to determine the requirements. The lean methodology works best in an entrepreneurial environment where a company is interested in determining if their idea for a software application is worth developing.

Build vs. buy

When an organization decides that a new software program needs to be developed, they must determine if it makes more sense to build it themselves or to purchase it from an outside company. This is the “build vs. buy” decision.

There are many advantages to purchasing software from an outside company. First, it is generally less expensive to purchase a software package than to build it. Second, when a software package is purchased, it is available much more quickly than if the package is built in-house. Software applications can take months or years to build; a purchased package can be up and running within a month. A purchased package has already been tested and many of the bugs have already been worked out. It is the role of a systems integrator to make various purchased systems and the existing systems at the organization work together.

There are also disadvantages to purchasing software. First, the same software you are using can be used by your competitors. If a company is trying to differentiate itself based on a business process that is in that purchased software, it will have a hard time doing so if its competitors use the same software. Another disadvantage to purchasing software is the process of customization. If you purchase a software package from a vendor and then customize it, you will have to manage those customizations every time the vendor provides an upgrade. This can become an administrative headache, to say the least!

Even if an organization determines to buy software, it still makes sense to go through many of the same analyses that they would do if they were going to build it themselves. This is an important decision that could have a long-term strategic impact on the organization.

Web services

The move to cloud computing has allowed software to be looked at as a service. One option companies have these days is to license functions provided by other companies instead of writing the code themselves. These are called web services, and they can greatly simplify the addition of functionality to a website.

For example, suppose a company wishes to provide a map showing the location of someone who has called their support line. By utilizing Google Maps API web services, they can build a Google Map right into their application. Or a shoe company could make it easier for its retailers to sell shoes online by providing a shoe-size web service that the retailers could embed right into their website.

Web services can blur the lines between “build vs. buy.” Companies can choose to build a software application themselves but then purchase functionality from vendors to supplement their system.

End-User computing

In many organizations, application development is not limited to the programmers and analysts in the information-technology department. Especially in larger organizations, other departments develop their own department-specific applications. The people who build these are not necessarily trained in programming or application development, but they tend to be adept with computers. A person, for example, who is skilled in a particular software package, such as a spreadsheet or database package, may be called upon to build smaller applications for use by his or her own department. This phenomenon is referred to as end-user development, or end-user computing.

End-user computing can have many advantages for an organization. First, it brings the development of applications closer to those who will use them. Because IT departments are sometimes quite backlogged, it also provides a means to have software created more quickly. Many organizations encourage end-user computing to reduce the strain on the IT department.

End-user computing does have its disadvantages as well. If departments within an organization are

developing their own applications, the organization may end up with several applications that perform similar functions, which is inefficient, since it is a duplication of effort. Sometimes, these different versions of the same application end up providing different results, bringing confusion when departments interact. These applications are often developed by someone with little or no formal training in programming. In these cases, the software developed can have problems that then have to be resolved by the IT department.

Implementation methodologies

Once a new system is developed (or purchased), the organization must determine the best method for implementing it. Convincing a group of people to learn and use a new system can be a very difficult process. Using new software, and the business processes it gives rise to, can have far-reaching effects within the organization.

There are several different methodologies an organization can adopt to implement a new system. Four of the most popular are listed below.

•  Plunge. In the plunge implementation methodology, the organization selects a particular date that the old system is not going to be used anymore. On that date, the users begin using the new system and the old system is unavailable. The advantages to using this methodology are that it is very fast and the least expensive. However, this method is the riskiest as well. If the new system has an operational problem or if the users are not properly prepared, it could prove disastrous for the organization.

•  Pilot implementation. In this methodology, a subset of the organization (called a pilot group) starts using the new system before the rest of the organization. This has a smaller impact on the company and allows the support team to focus on a smaller group of individuals.

•  Parallel operation. With parallel operation, the old and new systems are used simultaneously for a limited period of time. This method is the least risky because the old system is still being used while the new system is essentially being tested. However, this is by far the most expensive methodology since work is duplicated and support is needed for both systems in full.

  • Phased implementation. In phased implementation, different functions of the new application are used as functions from the old system are turned off. This approach allows an organization to slowly move from one system to another.

Which of these implementation methodologies to use depends on the complexity and importance of the old and new systems.

Change management

As new systems are brought online and old systems are phased out, it becomes important to manage the way change is implemented in the organization. Change should never be introduced in a vacuum. The organization should be sure to communicate proposed changes before they happen and plan to minimize the impact of the change that will occur after implementation. Change management is a critical component of IT oversight.

Maintenance

Once a new system has been introduced, it enters the maintenance phase. In this phase, the system is in production and is being used by the organization. While the system is no longer actively being developed, changes need to be made when bugs are found, or new features are requested. During the maintenance phase, IT management must ensure that the system continues to stay aligned with business priorities and continues to run well.

Chapter 5 Assignment

Overview

This assignment is designed to highlight major areas of the Systems Development Lifecycle (SDLC).

Assignment

Use the steps of the SDLC to outline the development of a mobile ordering application for your favorite restaurant.

Steps/Questions

You want to be able to order food from your favorite restaurant with your phone. If your favorite restaurant already has mobile ordering, introduce a new feature or operation. Using the steps of the SDLC, outline (and briefly describe) each step of the SDLC as it relates to developing a mobile ordering system.
1. Systems Analysis
a. Describe your favorite restaurant and the capabilities of the mobile ordering system (if any).
2. System Design
a. In greater detail, outline specific and unique features of the mobile system.
3. Programming
a. What are the greatest obstacles you see in developing the mobile system (software)?
4. Testing
a. How will you know the system is working correctly, how do you plan to test it?
5. Conversion
a. How will the new system be incorporated into the restaurant?
6. Production and Maintenance
a. What mechanisms will be present to upgrade the system and provide feedback?
How will this new system or feature affect the following functional areas: Accounting? Marketing? Management? Finance? IT/IS?

Grading

A satisfactory submission will outline the steps of the SDLC as they relate to mobile ordering and provide basic responses to the questions in the assignment.
A beyond satisfactory submission will likely go into detail of each step of the SDLC and provide an overall visual flow of the project from start to finish through the details of each step/phase. It will also identify specific systems and processes that will be impacted

 

 

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Information Systems: No Boundaries! Copyright © 2021 by Shane M Schartz is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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